Description
The AddBoxShape
method adds a box-shaped physics shape to the PhysicsBody
. This method allows you to specify the position, rotation, and extent of the box, as well as whether the mass of the PhysicsBody
should be recalculated after adding the shape.
Usage
To use the AddBoxShape
method, you need to provide the following parameters:
position
: A Vector3
representing the position of the box shape relative to the PhysicsBody
.
rotation
: A Rotation
object that defines the orientation of the box shape.
extent
: A Vector3
that specifies the half-dimensions of the box shape. This determines the size of the box.
rebuildMass
: A bool
indicating whether the mass of the PhysicsBody
should be recalculated based on the new shape. Set to true
to recalculate, or false
to leave the mass unchanged.
Example
// Example of adding a box shape to a PhysicsBody
PhysicsBody physicsBody = new PhysicsBody();
Vector3 position = new Vector3(0, 0, 0);
Rotation rotation = Rotation.Identity;
Vector3 extent = new Vector3(1, 1, 1);
bool rebuildMass = true;
PhysicsShape boxShape = physicsBody.AddBoxShape(position, rotation, extent, rebuildMass);