Description
The AddBoxShape
method is used to add a box-shaped physics shape to a PhysicsBody
. This method allows you to specify the position, rotation, and extent of the box, as well as whether the mass of the physics body should be recalculated after adding the shape.
Usage
To use the AddBoxShape
method, you need to provide the following parameters:
position
: A Vector3
representing the position of the box shape relative to the physics body.
rotation
: A Rotation
object that defines the orientation of the box shape.
extent
: A Vector3
that specifies the half-size of the box in each dimension.
rebuildMass
: A bool
indicating whether the mass of the physics body should be recalculated based on the new shape.
Example
PhysicsBody physicsBody = new PhysicsBody();
Vector3 position = new Vector3(0, 0, 0);
Rotation rotation = Rotation.Identity;
Vector3 extent = new Vector3(1, 1, 1);
bool rebuildMass = true;
PhysicsShape boxShape = physicsBody.AddBoxShape(position, rotation, extent, rebuildMass);