PhysicsShape AddCapsuleShape( Vector3 center, Vector3 center2, float radius, bool rebuildMass )

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Description

The AddCapsuleShape method adds a capsule-shaped physics shape to the PhysicsBody. A capsule shape is defined by two center points and a radius, forming a cylindrical shape with hemispherical ends. This method is useful for creating physics bodies that need to simulate objects like pills or rounded cylinders.

Usage

To use the AddCapsuleShape method, you need to provide two center points, a radius, and a boolean indicating whether to rebuild the mass of the physics body. The centers define the line segment along which the capsule is aligned, and the radius defines the thickness of the capsule.

Set rebuildMass to true if you want the mass of the PhysicsBody to be recalculated based on the new shape. This is typically necessary if the mass distribution of the body is important for the simulation.

Example

// Example of adding a capsule shape to a PhysicsBody
PhysicsBody body = new PhysicsBody();
Vector3 center1 = new Vector3(0, 0, 0);
Vector3 center2 = new Vector3(0, 0, 2);
float radius = 0.5f;
bool rebuildMass = true;

PhysicsShape capsuleShape = body.AddCapsuleShape(center1, center2, radius, rebuildMass);