The AddCloneShape
method is used to add a clone of an existing PhysicsShape
to a PhysicsBody
. This method is useful when you want to duplicate a shape and attach it to the same or another physics body without modifying the original shape.
The AddCloneShape
method is used to add a clone of an existing PhysicsShape
to a PhysicsBody
. This method is useful when you want to duplicate a shape and attach it to the same or another physics body without modifying the original shape.
To use the AddCloneShape
method, you need to have an instance of PhysicsBody
and a PhysicsShape
that you want to clone. Call the method on the PhysicsBody
instance, passing the PhysicsShape
as a parameter. The method returns a new PhysicsShape
that is a clone of the provided shape.
// Assuming 'body' is an instance of PhysicsBody and 'shape' is an existing PhysicsShape PhysicsShape clonedShape = body.AddCloneShape(shape); // The clonedShape is now a part of the 'body' and can be manipulated independently.