Description
The AddCloneShape
method is used to add a clone of an existing PhysicsShape
to a PhysicsBody
. This method is useful when you want to duplicate a shape and attach it to the same or another physics body, maintaining the same properties as the original shape.
Usage
To use the AddCloneShape
method, you need to have an existing PhysicsShape
that you want to clone. Pass this shape as a parameter to the method. The method will return a new PhysicsShape
that is a clone of the original.
Example
// Assume 'body' is an instance of PhysicsBody and 'originalShape' is an existing PhysicsShape
PhysicsShape clonedShape = body.AddCloneShape(originalShape);
// The clonedShape is now a duplicate of originalShape and is part of the 'body'.