Description
The AddConeShape
method adds a cone-shaped physics shape to the PhysicsBody
. This shape is defined by its position, rotation, height, and two radii, allowing for a truncated cone shape. The number of slices determines the level of detail of the cone's circular base.
Usage
To use the AddConeShape
method, you need to provide the following parameters:
position
: A Vector3
representing the position of the cone's base in world coordinates.
rotation
: A Rotation
object that defines the orientation of the cone.
height
: A float
specifying the height of the cone.
radius1
: A float
for the radius of the cone's base.
radius2
: A float
for the radius of the cone's top, allowing for a truncated cone.
slices
: An int
indicating the number of slices for the cone's base, affecting the smoothness of the shape.
The method returns a PhysicsShape
object representing the newly created cone shape.
Example
PhysicsBody body = new PhysicsBody();
Vector3 position = new Vector3(0, 0, 0);
Rotation rotation = Rotation.Identity;
float height = 5.0f;
float radius1 = 2.0f;
float radius2 = 1.0f;
int slices = 16;
PhysicsShape coneShape = body.AddConeShape(position, rotation, height, radius1, radius2, slices);