The AddCylinderShape
method adds a cylindrical shape to the PhysicsBody
. This shape is defined by its position, rotation, height, radius, and the number of slices used to approximate the cylinder's circular base.
The AddCylinderShape
method adds a cylindrical shape to the PhysicsBody
. This shape is defined by its position, rotation, height, radius, and the number of slices used to approximate the cylinder's circular base.
To use the AddCylinderShape
method, you need to provide the following parameters:
position
: A Vector3
representing the position of the cylinder's base in world coordinates.rotation
: A Rotation
object that defines the orientation of the cylinder.height
: A float
specifying the height of the cylinder.radius
: A float
indicating the radius of the cylinder's base.slices
: An int
that determines the number of segments used to approximate the circular base of the cylinder. More slices result in a smoother appearance.The method returns a PhysicsShape
object representing the newly created cylinder shape.
// Example of adding a cylinder shape to a PhysicsBody PhysicsBody body = new PhysicsBody(); Vector3 position = new Vector3(0, 0, 0); Rotation rotation = Rotation.Identity; float height = 2.0f; float radius = 0.5f; int slices = 16; PhysicsShape cylinderShape = body.AddCylinderShape(position, rotation, height, radius, slices);