The AddHeightFieldShape
method is used to add a height field shape to a PhysicsBody
. This shape is defined by a grid of heights and materials, allowing for the creation of terrain-like surfaces in the physics simulation.
The AddHeightFieldShape
method is used to add a height field shape to a PhysicsBody
. This shape is defined by a grid of heights and materials, allowing for the creation of terrain-like surfaces in the physics simulation.
To use the AddHeightFieldShape
method, you need to provide the following parameters:
heights
: An array of UInt16
values representing the height values of the grid.materials
: An array of Byte
values representing the material indices for each grid point.sizeX
: An Int32
representing the number of grid points along the X-axis.sizeY
: An Int32
representing the number of grid points along the Y-axis.sizeScale
: A Single
value that scales the size of the grid in world units.heightScale
: A Single
value that scales the height values in world units.This method returns a PhysicsShape
object representing the newly created height field shape.
// Example of adding a height field shape to a PhysicsBody PhysicsBody body = new PhysicsBody(); // Define the height and material data ushort[] heights = new ushort[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; byte[] materials = new byte[] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }; // Define the size and scale int sizeX = 5; int sizeY = 2; float sizeScale = 1.0f; float heightScale = 0.1f; // Add the height field shape PhysicsShape shape = body.AddHeightFieldShape(heights, materials, sizeX, sizeY, sizeScale, heightScale);