Description
The AddMeshShape
method allows you to add a mesh-based shape to a PhysicsBody
. This method takes a list of vertices and a list of indices to define the mesh geometry. The mesh shape is used for collision detection and physics simulation within the physics engine.
Usage
To use the AddMeshShape
method, you need to provide two parameters:
vertices
: A list of Vector3
objects representing the vertices of the mesh.
indices
: A list of integers representing the indices that define the triangles of the mesh.
Once the mesh shape is added, it becomes part of the PhysicsBody
and will interact with other physics objects according to the physics simulation rules.
Example
// Example of adding a mesh shape to a PhysicsBody
// Create a new PhysicsBody
PhysicsBody physicsBody = new PhysicsBody();
// Define vertices of the mesh
List<Vector3> vertices = new List<Vector3>
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1)
};
// Define indices for the mesh triangles
List<int> indices = new List<int>
{
0, 1, 2, // First triangle
0, 2, 3 // Second triangle
};
// Add the mesh shape to the physics body
PhysicsShape meshShape = physicsBody.AddMeshShape(vertices, indices);