Description
The AddMeshShape
method allows you to add a mesh-based shape to a PhysicsBody
. This method is useful for creating complex collision shapes that are defined by a set of vertices and indices, forming a mesh. The method returns a PhysicsShape
that represents the added mesh shape.
Usage
To use the AddMeshShape
method, you need to provide two parameters:
vertices
: A list of Vector3
objects representing the vertices of the mesh.
indices
: A list of int
values that define the order in which the vertices are connected to form triangles.
Once the mesh shape is added, it becomes part of the PhysicsBody
and will be considered in physics simulations.
Example
// Example of adding a mesh shape to a PhysicsBody
// Create a list of vertices
List<Vector3> vertices = new List<Vector3>
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1)
};
// Create a list of indices
List<int> indices = new List<int>
{
0, 1, 2, // First triangle
0, 2, 3 // Second triangle
};
// Assume 'physicsBody' is an instance of PhysicsBody
PhysicsShape meshShape = physicsBody.AddMeshShape(vertices, indices);
// The meshShape can now be used in the physics simulation