Description
The AddShape
method is used to add a new physics shape to a PhysicsBody
. This method takes a specific part of a physics group description, a transformation matrix, and a boolean indicating whether to rebuild the mass of the body after adding the shape.
Usage
To use the AddShape
method, you need to provide the following parameters:
part
: An instance of PhysicsGroupDescription.BodyPart.HullPart
that describes the part of the body to which the shape will be added.
transform
: A Transform
object that defines the position, rotation, and scale of the shape relative to the body.
rebuildMass
: A bool
indicating whether the mass of the PhysicsBody
should be recalculated after adding the shape. Set to true
to rebuild the mass, or false
to leave it unchanged.
Example
// Example of adding a shape to a PhysicsBody
PhysicsBody body = new PhysicsBody();
PhysicsGroupDescription.BodyPart.HullPart hullPart = new PhysicsGroupDescription.BodyPart.HullPart();
Transform transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
// Add the shape to the body
PhysicsShape shape = body.AddShape(hullPart, transform, true);