Description
The AddShape
method is used to add a new physics shape to a PhysicsBody
. This method takes a specific part of a physics group description, a transformation matrix, and a boolean indicating whether to rebuild the mass of the body after adding the shape.
Usage
To use the AddShape
method, you need to provide the following parameters:
part
: An instance of PhysicsGroupDescription.BodyPart.HullPart
that describes the part of the body to which the shape will be added.
transform
: A Transform
object that defines the position, rotation, and scale of the shape relative to the physics body.
rebuildMass
: A bool
indicating whether the mass of the physics body should be recalculated after adding the shape. Set this to true
if you want the mass to be updated based on the new shape.
Example
// Example of adding a shape to a PhysicsBody
PhysicsBody physicsBody = new PhysicsBody();
PhysicsGroupDescription.BodyPart.HullPart hullPart = new PhysicsGroupDescription.BodyPart.HullPart();
Transform transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
bool rebuildMass = true;
PhysicsShape newShape = physicsBody.AddShape(hullPart, transform, rebuildMass);