PhysicsShape AddSphereShape( Vector3 center, float radius, bool rebuildMass )
PhysicsShape AddSphereShape( Sandbox.Sphere& sphere, bool rebuildMass )

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Description

The AddSphereShape method is used to add a spherical shape to a PhysicsBody. This method allows you to specify the center and radius of the sphere, and whether the mass of the PhysicsBody should be recalculated after adding the shape.

Usage

To use the AddSphereShape method, you need to have an instance of PhysicsBody. Call the method with the desired center position, radius, and a boolean indicating whether to rebuild the mass of the body.

Example

// Create a new PhysicsBody instance
PhysicsBody physicsBody = new PhysicsBody();

// Define the center and radius of the sphere
Vector3 center = new Vector3(0, 0, 0);
float radius = 1.0f;

// Add a sphere shape to the physics body
PhysicsShape sphereShape = physicsBody.AddSphereShape(center, radius, true);

// The sphere shape is now part of the physics body, and the mass has been recalculated.