The AddSphereShape
method is used to add a spherical shape to a PhysicsBody
. This method allows you to specify the center and radius of the sphere, and whether the mass of the PhysicsBody
should be recalculated after adding the shape.
The AddSphereShape
method is used to add a spherical shape to a PhysicsBody
. This method allows you to specify the center and radius of the sphere, and whether the mass of the PhysicsBody
should be recalculated after adding the shape.
To use the AddSphereShape
method, you need to have an instance of PhysicsBody
. Call the method with the desired center position, radius, and a boolean indicating whether to rebuild the mass of the body.
// Create a new PhysicsBody instance PhysicsBody physicsBody = new PhysicsBody(); // Define the center and radius of the sphere Vector3 center = new Vector3(0, 0, 0); float radius = 1.0f; // Add a sphere shape to the physics body PhysicsShape sphereShape = physicsBody.AddSphereShape(center, radius, true); // The sphere shape is now part of the physics body, and the mass has been recalculated.