Vector3 AngularVelocity { get; set; }

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Description

The AngularVelocity property of the PhysicsBody class represents the angular velocity of the physics body in world space. Angular velocity is a vector quantity that describes the rotational speed and direction of the body.

Usage

Use the AngularVelocity property to get or set the angular velocity of a PhysicsBody instance. This property is useful for simulating rotational dynamics in a physics simulation.

Example

// Example of setting the angular velocity of a PhysicsBody
PhysicsBody body = new PhysicsBody();
body.AngularVelocity = new Vector3(0, 1, 0); // Sets the angular velocity to rotate around the Y-axis

// Example of getting the angular velocity of a PhysicsBody
Vector3 currentAngularVelocity = body.AngularVelocity;
// Use currentAngularVelocity for further calculations or logic