Description
The ApplyAngularImpulse
method applies an angular impulse to the PhysicsBody
. This method is used to change the angular velocity of the body by applying a rotational force. The impulse is specified as a Vector3
, which represents the magnitude and direction of the impulse in world space.
Usage
To use the ApplyAngularImpulse
method, you need to have an instance of a PhysicsBody
. Call this method with a Vector3
parameter that defines the angular impulse you want to apply. This method is typically used in scenarios where you want to simulate a sudden rotational force, such as a collision or an explosion affecting the object.
Example
// Example of applying an angular impulse to a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
Vector3 angularImpulse = new Vector3(0, 10, 0); // Apply impulse around the Y-axis
myPhysicsBody.ApplyAngularImpulse(angularImpulse);