void ApplyAngularImpulse( Vector3 impulse )

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Description

The ApplyAngularImpulse method applies an angular impulse to the PhysicsBody. This method is used to change the angular velocity of the body by applying a rotational force. The impulse is specified as a Vector3, which represents the magnitude and direction of the impulse in world space.

Usage

To use the ApplyAngularImpulse method, you need to have an instance of a PhysicsBody. Call this method with a Vector3 parameter that defines the angular impulse you want to apply. This method is typically used in scenarios where you want to simulate a sudden rotational force, such as a collision or an explosion affecting the object.

Example

// Example of applying an angular impulse to a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
Vector3 angularImpulse = new Vector3(0, 10, 0); // Apply impulse around the Y-axis
myPhysicsBody.ApplyAngularImpulse(angularImpulse);