Description
The ApplyAngularImpulse
method applies an angular impulse to the PhysicsBody
. This method is used to change the angular velocity of the body by applying a rotational force. The impulse is specified as a Vector3
, which represents the magnitude and direction of the impulse in world space.
Usage
Use this method when you want to apply a rotational force to a PhysicsBody
to change its angular velocity. This can be useful for simulating effects like spinning or rotating an object in response to an event or interaction.
Example
// Create a new PhysicsBody
PhysicsBody body = new PhysicsBody();
// Define an angular impulse
Vector3 angularImpulse = new Vector3(0, 10, 0);
// Apply the angular impulse to the body
body.ApplyAngularImpulse(angularImpulse);