void ApplyImpulse( Vector3 impulse )

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Description

The ApplyImpulse method applies an instantaneous force to the PhysicsBody in the direction specified by the impulse parameter. This method is useful for simulating sudden impacts or changes in velocity, such as a collision or an explosion effect.

Usage

To use the ApplyImpulse method, you need to have a PhysicsBody instance. Call the method with a Vector3 representing the impulse direction and magnitude. The impulse is applied immediately to the physics body, affecting its velocity.

Example

// Example of applying an impulse to a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
Vector3 impulse = new Vector3(10, 0, 0); // Impulse in the positive X direction
myPhysicsBody.ApplyImpulse(impulse);