Description
The ApplyImpulse
method applies an instantaneous force to the PhysicsBody
in the direction specified by the impulse
parameter. This method is useful for simulating sudden impacts or changes in velocity, such as a collision or an explosion effect.
Usage
To use the ApplyImpulse
method, you need to have a PhysicsBody
instance. Call the method with a Vector3
representing the impulse direction and magnitude. The impulse is applied immediately to the physics body, affecting its velocity.
Example
// Example of applying an impulse to a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
Vector3 impulse = new Vector3(10, 0, 0); // Impulse in the positive X direction
myPhysicsBody.ApplyImpulse(impulse);