The ApplyTorque
method applies a rotational force (torque) to the PhysicsBody
. This method is useful for simulating rotational motion or spinning effects on a physics object.
The ApplyTorque
method applies a rotational force (torque) to the PhysicsBody
. This method is useful for simulating rotational motion or spinning effects on a physics object.
To use the ApplyTorque
method, call it on an instance of PhysicsBody
and pass a Vector3
representing the torque to be applied. The torque vector determines the axis and magnitude of the rotational force.
// Create a new PhysicsBody instance PhysicsBody myPhysicsBody = new PhysicsBody(); // Define a torque vector Vector3 torque = new Vector3(0, 10, 0); // Rotates around the Y-axis // Apply the torque to the physics body myPhysicsBody.ApplyTorque(torque);