The CheckOverlap
method determines if the current PhysicsBody
overlaps with another specified PhysicsBody
. This method is useful for detecting collisions or intersections between two physics bodies in the simulation.
The CheckOverlap
method determines if the current PhysicsBody
overlaps with another specified PhysicsBody
. This method is useful for detecting collisions or intersections between two physics bodies in the simulation.
To use the CheckOverlap
method, you need to have two PhysicsBody
instances. Call this method on one instance and pass the other instance as a parameter. The method returns a boolean value indicating whether the two bodies overlap.
// Assume body1 and body2 are instances of PhysicsBody PhysicsBody body1 = new PhysicsBody(); PhysicsBody body2 = new PhysicsBody(); // Check if body1 overlaps with body2 bool isOverlapping = body1.CheckOverlap(body2); if (isOverlapping) { // Handle overlap logic here // For example, apply a response or log the event }