Description
The ClearForces
method is used to clear any accumulated linear forces that have been applied to a PhysicsBody
during the current physics frame but have not yet been applied to the body. This is useful for resetting the forces on a physics body, ensuring that any forces applied in the current frame are not carried over to the next frame.
Usage
Call this method on a PhysicsBody
instance when you want to reset the linear forces that have been accumulated but not yet applied. This is typically done at the end of a physics update cycle to ensure that forces are not unintentionally applied in subsequent frames.
Example
// Example of using ClearForces
PhysicsBody myPhysicsBody = new PhysicsBody();
// Apply some forces
myPhysicsBody.ApplyForce(new Vector3(10, 0, 0));
myPhysicsBody.ApplyForceAt(new Vector3(0, 0, 0), new Vector3(0, 10, 0));
// Clear the forces before the next physics update
myPhysicsBody.ClearForces();