Sets EnableSolidCollisions
on all shapes of this body. Returns true
if any of the physics shapes have solid collisions enabled.
Sets EnableSolidCollisions
on all shapes of this body. Returns true
if any of the physics shapes have solid collisions enabled.
Use this property to enable or disable solid collisions for all shapes associated with a PhysicsBody
. This is useful when you want to control whether the physics body should interact with other solid objects in the simulation.
// Example of enabling solid collisions for a PhysicsBody PhysicsBody myPhysicsBody = new PhysicsBody(); myPhysicsBody.EnableSolidCollisions = true; // Check if solid collisions are enabled bool areSolidCollisionsEnabled = myPhysicsBody.EnableSolidCollisions; if (areSolidCollisionsEnabled) { // Perform actions knowing that solid collisions are enabled }