bool EnableSolidCollisions { get; set; }

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Description

The EnableSolidCollisions property of the PhysicsBody class is used to manage solid collision settings for all shapes associated with the physics body. When set, it applies the EnableSolidCollisions setting to each PhysicsShape within the body. The property returns true if any of the shapes have solid collisions enabled, otherwise it returns false.

Usage

To use the EnableSolidCollisions property, simply access it through an instance of PhysicsBody. You can set it to true or false to enable or disable solid collisions for all shapes in the body, respectively. This is useful for controlling whether the physics body should interact with other solid objects in the simulation.

Example

// Example of using EnableSolidCollisions
PhysicsBody myPhysicsBody = new PhysicsBody();

// Enable solid collisions for all shapes in the physics body
myPhysicsBody.EnableSolidCollisions = true;

// Check if any shapes have solid collisions enabled
bool hasSolidCollisions = myPhysicsBody.EnableSolidCollisions;

// Output the result
// Note: Use a logging system instead of Console.WriteLine
// Log.Info($"Solid Collisions Enabled: {hasSolidCollisions}");