Description
The Enabled
property of the PhysicsBody
class indicates whether the physics body is currently active. When set to false
, the physics body is disabled, meaning it will not participate in collisions, physics simulations, touch events, or trace queries. This can be useful for temporarily deactivating a physics body without removing it from the scene.
Usage
To enable or disable a PhysicsBody
, simply set the Enabled
property to true
or false
respectively. This can be done at any point in your code where you have access to the PhysicsBody
instance.
Example
// Example of enabling a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
myPhysicsBody.Enabled = true; // Enable the physics body
// Example of disabling a PhysicsBody
myPhysicsBody.Enabled = false; // Disable the physics body