Description
The FindClosestPoint
method is a member of the PhysicsBody
class in the Sandbox namespace. This method calculates and returns the closest point on the surface of the physics body to a given point in space. It is useful for determining the nearest point of contact or interaction with the physics body.
Usage
To use the FindClosestPoint
method, you need to have an instance of a PhysicsBody
. You can then call this method by passing a Vector3
representing the point in space for which you want to find the closest point on the physics body.
Example
// Assume 'physicsBody' is an instance of PhysicsBody
Vector3 pointInSpace = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 closestPoint = physicsBody.FindClosestPoint(pointInSpace);
// 'closestPoint' now contains the closest point on the physics body to 'pointInSpace'.