Vector3 FindClosestPoint( Vector3 vec )

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Description

The FindClosestPoint method is a member of the PhysicsBody class in the Sandbox namespace. This method calculates and returns the closest point on the surface of the physics body to a given point in space. It is useful for determining the nearest point of contact or interaction with the physics body.

Usage

To use the FindClosestPoint method, you need to have an instance of a PhysicsBody. You can then call this method by passing a Vector3 representing the point in space for which you want to find the closest point on the physics body.

Example

// Assume 'physicsBody' is an instance of PhysicsBody
Vector3 pointInSpace = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 closestPoint = physicsBody.FindClosestPoint(pointInSpace);

// 'closestPoint' now contains the closest point on the physics body to 'pointInSpace'.