The GetLerpedTransform
method of the PhysicsBody
class returns a Transform
that represents the interpolated position and rotation of the physics body at a specified time. This is useful for rendering smooth motion between physics updates.
The GetLerpedTransform
method of the PhysicsBody
class returns a Transform
that represents the interpolated position and rotation of the physics body at a specified time. This is useful for rendering smooth motion between physics updates.
To use the GetLerpedTransform
method, call it on an instance of PhysicsBody
and pass a float
value representing the time at which you want to interpolate the transform. The time parameter is typically between 0 and 1, where 0 represents the previous physics state and 1 represents the current physics state.
// Example usage of GetLerpedTransform PhysicsBody physicsBody = new PhysicsBody(); float interpolationTime = 0.5f; // Midway between previous and current state Transform interpolatedTransform = physicsBody.GetLerpedTransform(interpolationTime); // Use the interpolated transform for rendering or other purposes Vector3 position = interpolatedTransform.Position; Rotation rotation = interpolatedTransform.Rotation;