Transform GetLerpedTransform( float time )

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Description

The GetLerpedTransform method of the PhysicsBody class returns a Transform that represents the interpolated position and rotation of the physics body at a specified time. This is useful for rendering smooth motion between physics updates, especially in scenarios where the physics simulation runs at a lower frequency than the rendering loop.

Usage

To use the GetLerpedTransform method, call it on an instance of PhysicsBody and pass a float value representing the interpolation time. The time parameter should typically be between 0 and 1, where 0 represents the previous physics state and 1 represents the current physics state.

Example

// Example usage of GetLerpedTransform
PhysicsBody physicsBody = new PhysicsBody();
float interpolationTime = 0.5f; // Midway between previous and current state
Transform interpolatedTransform = physicsBody.GetLerpedTransform(interpolationTime);

// Use the interpolated transform for rendering or other purposes
Vector3 position = interpolatedTransform.Position;
Rotation rotation = interpolatedTransform.Rotation;