Description
The GetLerpedTransform
method of the PhysicsBody
class returns a Transform
that represents the interpolated position and rotation of the physics body at a specified time. This is useful for rendering smooth motion between physics updates, especially in scenarios where the physics simulation runs at a lower frequency than the rendering loop.
Usage
To use the GetLerpedTransform
method, call it on an instance of PhysicsBody
and pass a float
value representing the interpolation time. The time parameter should typically be between 0 and 1, where 0 represents the previous physics state and 1 represents the current physics state.
Example
// Example usage of GetLerpedTransform
PhysicsBody physicsBody = new PhysicsBody();
float interpolationTime = 0.5f; // Midway between previous and current state
Transform interpolatedTransform = physicsBody.GetLerpedTransform(interpolationTime);
// Use the interpolated transform for rendering or other purposes
Vector3 position = interpolatedTransform.Position;
Rotation rotation = interpolatedTransform.Rotation;