The GetVelocityAtPoint
method of the PhysicsBody
class calculates the velocity of a specific point on the physics body. This is useful for determining how a particular point on a moving object is behaving in terms of speed and direction.
The GetVelocityAtPoint
method of the PhysicsBody
class calculates the velocity of a specific point on the physics body. This is useful for determining how a particular point on a moving object is behaving in terms of speed and direction.
To use the GetVelocityAtPoint
method, you need to have an instance of a PhysicsBody
. You can then call this method with a Vector3
parameter representing the point in world space for which you want to calculate the velocity.
// Example usage of GetVelocityAtPoint PhysicsBody physicsBody = new PhysicsBody(); Vector3 point = new Vector3(1.0f, 2.0f, 3.0f); Vector3 velocityAtPoint = physicsBody.GetVelocityAtPoint(point); // Output the velocity at the specified point // Note: Replace with appropriate logging or handling // Debug.Log(velocityAtPoint);