Description
The GetVelocityAtPoint
method calculates the velocity of a PhysicsBody
at a specific point in world space. This is useful for determining how fast a particular part of a physics object is moving, which can be different from the body's center velocity due to rotational motion.
Usage
To use the GetVelocityAtPoint
method, you need to provide a Vector3
representing the point in world space where you want to calculate the velocity. The method returns a Vector3
that represents the velocity at that point.
Example
// Example usage of GetVelocityAtPoint
PhysicsBody physicsBody = new PhysicsBody();
Vector3 point = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 velocityAtPoint = physicsBody.GetVelocityAtPoint(point);
// Output the velocity at the specified point
// Note: Replace with appropriate logging or handling
// Debug.Log(velocityAtPoint);