Vector3 GetVelocityAtPoint( Vector3 point )

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Description

The GetVelocityAtPoint method of the PhysicsBody class calculates the velocity of a specific point on the physics body. This is useful for determining how a particular point on a moving object is behaving in terms of speed and direction.

Usage

To use the GetVelocityAtPoint method, you need to have an instance of a PhysicsBody. You can then call this method with a Vector3 parameter representing the point in world space for which you want to calculate the velocity.

Example

// Example usage of GetVelocityAtPoint
PhysicsBody physicsBody = new PhysicsBody();
Vector3 point = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 velocityAtPoint = physicsBody.GetVelocityAtPoint(point);

// Output the velocity at the specified point
// Note: Replace with appropriate logging or handling
// Debug.Log(velocityAtPoint);