string GroupName { get; set; }

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Description

The GroupName property of a PhysicsBody represents the name assigned to this body within its group. This property is useful for identifying and managing physics bodies that are part of a larger group, allowing for organized handling of multiple physics entities.

Usage

To use the GroupName property, simply access it from an instance of PhysicsBody. You can get or set the name of the body within its group as needed.

Example

// Example of setting and getting the GroupName property
PhysicsBody myPhysicsBody = new PhysicsBody();

// Set the group name
myPhysicsBody.GroupName = "PlayerGroup";

// Get the group name
string groupName = myPhysicsBody.GroupName;

// Output the group name
// Note: Use a logging system or UI element to display the group name
// e.g., Log.Info($"Group Name: {groupName}");