Description
The Inertia
property of the PhysicsBody
class represents the diagonal elements of the local inertia tensor matrix. This property is crucial for understanding how the physics body will react to forces and torques applied to it, as it defines the body's resistance to angular acceleration around its principal axes.
Usage
To use the Inertia
property, you can get or set its value using a Vector3
type. This property is typically used in advanced physics simulations where precise control over the body's inertia is required.
Example
// Example of setting the Inertia property
PhysicsBody body = new PhysicsBody();
body.Inertia = new Vector3(1.0f, 1.0f, 1.0f); // Set the inertia tensor's diagonal elements
// Example of getting the Inertia property
Vector3 inertia = body.Inertia;
// Use the inertia vector for further calculations or logic