Vector3 Inertia { get; set; }

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Description

The Inertia property of the PhysicsBody class represents the diagonal elements of the inertia tensor matrix. This property is crucial for understanding how the physics body will react to rotational forces. The inertia tensor is a mathematical representation that describes how the mass of an object is distributed in space, which affects its resistance to rotational acceleration.

Usage

Use the Inertia property to get or set the inertia tensor's diagonal elements for a PhysicsBody. This is typically used in advanced physics simulations where precise control over the body's rotational dynamics is required.

Example

// Example of setting the Inertia property
PhysicsBody body = new PhysicsBody();
body.Inertia = new Vector3(1.0f, 1.0f, 1.0f); // Set the inertia tensor's diagonal elements

// Example of getting the Inertia property
Vector3 inertia = body.Inertia;
// Use the inertia vector for further calculations or logic