Rotation InertiaRotation { get; set; }

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Description

The InertiaRotation property of the PhysicsBody class represents the orientation of the principal axes of the local inertia tensor matrix. This property is crucial for understanding how the physics body will react to forces and torques applied to it, as it defines the body's rotational inertia in different directions.

Usage

Use the InertiaRotation property to get or set the orientation of the inertia tensor's principal axes for a PhysicsBody. This can be particularly useful when you need to customize the rotational behavior of a physics body, such as when simulating complex physical interactions or when fine-tuning the physics response of an object.

Example

// Example of setting the InertiaRotation property
PhysicsBody body = new PhysicsBody();
Rotation newInertiaRotation = Rotation.FromAxis(Vector3.Up, 45);
body.InertiaRotation = newInertiaRotation;

// Example of getting the InertiaRotation property
Rotation currentInertiaRotation = body.InertiaRotation;
// Use currentInertiaRotation for further calculations or adjustments