float LinearDamping { get; set; }

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Description

The LinearDamping property of the PhysicsBody class represents the generic linear damping applied to the physics body. This property determines how much the physics body will slow down on its own over time due to internal resistance. It is a floating-point value that can be adjusted to simulate different levels of friction or resistance in the environment.

Usage

To use the LinearDamping property, you can get or set its value on an instance of PhysicsBody. Adjusting this value will affect how quickly the body comes to a stop when no external forces are applied.

Example

// Example of setting the LinearDamping property
PhysicsBody myPhysicsBody = new PhysicsBody();
myPhysicsBody.LinearDamping = 0.5f; // Sets the linear damping to 0.5

// Example of getting the LinearDamping property
float currentDamping = myPhysicsBody.LinearDamping;
// Use currentDamping as needed