Description
The LocalPoint
method of the PhysicsBody
class is used to convert a world space point into a local space point relative to the physics body. This is useful for determining the position of a point in the local coordinate system of the physics body.
Usage
To use the LocalPoint
method, you need to provide a Vector3
parameter representing the point in world space that you want to convert to local space. The method returns a PhysicsPoint
which represents the point in the local coordinate system of the physics body.
Example
// Example usage of LocalPoint method
PhysicsBody physicsBody = new PhysicsBody();
Vector3 worldPoint = new Vector3(10, 5, 3);
PhysicsPoint localPoint = physicsBody.LocalPoint(worldPoint);
// localPoint now contains the coordinates of the worldPoint in the local space of the physicsBody.