PhysicsPoint LocalPoint( Vector3 p )

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Description

The LocalPoint method of the PhysicsBody class is used to convert a world space point into a local space point relative to the physics body. This is useful for determining the position of a point in the local coordinate system of the physics body.

Usage

To use the LocalPoint method, you need to provide a Vector3 parameter representing the point in world space that you want to convert to local space. The method returns a PhysicsPoint which represents the point in the local coordinate system of the physics body.

Example

// Example usage of LocalPoint method
PhysicsBody physicsBody = new PhysicsBody();
Vector3 worldPoint = new Vector3(10, 5, 3);
PhysicsPoint localPoint = physicsBody.LocalPoint(worldPoint);

// localPoint now contains the coordinates of the worldPoint in the local space of the physicsBody.