Description
The Locking
property of the PhysicsBody
class provides access to the PhysicsLock
associated with this physics body. This lock can be used to control the locking state of the physics body, which can be useful for synchronizing physics operations or preventing certain actions from occurring simultaneously.
Usage
Use the Locking
property to access the PhysicsLock
of a PhysicsBody
instance. This can be particularly useful when you need to ensure that certain operations on the physics body are not interrupted or when you need to synchronize actions across multiple physics bodies.
Example
// Example of accessing the Locking property
PhysicsBody myPhysicsBody = new PhysicsBody();
PhysicsLock lockState = myPhysicsBody.Locking;
// Use the lockState to perform synchronized operations
lockState.Lock();
// Perform operations that require the body to be locked
lockState.Unlock();