Vector3 MassCenter { get; set; }

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Description

The MassCenter property of the PhysicsBody class represents the center of mass for the physics body in world space coordinates. This property is crucial for understanding how forces and torques will affect the body, as they are often applied relative to the center of mass.

Usage

Use the MassCenter property to get or set the center of mass of a PhysicsBody in world space. This can be useful when you need to apply forces or impulses at specific points relative to the center of mass, or when you need to calculate the body's response to collisions and other interactions.

Example

// Example of accessing the MassCenter property
PhysicsBody body = new PhysicsBody();
Vector3 centerOfMass = body.MassCenter;

// Example of setting the MassCenter property
body.MassCenter = new Vector3(0.0f, 1.0f, 0.0f);