Description
The MotionEnabled
property of the PhysicsBody
class controls whether the physics simulation is active for this body. When set to true
, the physics engine will simulate motion for the body, allowing it to move and interact with other physics objects according to the laws of physics. When set to false
, the body will not be affected by the physics simulation, effectively freezing it in place.
Usage
To enable or disable motion for a PhysicsBody
, set the MotionEnabled
property to true
or false
respectively. This can be useful for temporarily pausing the physics simulation for a specific object without removing it from the scene.
Example
// Example of enabling motion for a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
myPhysicsBody.MotionEnabled = true; // Enable motion
// Example of disabling motion for a PhysicsBody
myPhysicsBody.MotionEnabled = false; // Disable motion