void Move( Transform tx, float delta )

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Description

The Move method is used to move a PhysicsBody to a new position and orientation based on a given Transform and a time delta. This method is typically used to update the position of a physics body in a simulation step.

Usage

To use the Move method, you need to provide a Transform object that represents the new position and orientation of the physics body, and a float value representing the time delta over which the movement should occur.

This method is useful in scenarios where you need to manually control the movement of a physics body, such as in custom physics simulations or when implementing specific game mechanics.

Example

// Example of using the Move method
PhysicsBody physicsBody = new PhysicsBody();
Transform newTransform = new Transform();
float deltaTime = 0.016f; // Assuming a frame time of 16ms

// Set the new position and rotation
newTransform.Position = new Vector3(10, 0, 0);
newTransform.Rotation = Rotation.FromAxis(Vector3.Up, 45);

// Move the physics body
physicsBody.Move(newTransform, deltaTime);