Description
The Move
method is used to update the position and orientation of a PhysicsBody
based on a given Transform
and a time delta. This method is essential for simulating the movement of physics bodies in a scene, allowing them to interact with other objects and respond to forces and collisions.
Usage
To use the Move
method, you need to provide a Transform
object that represents the new position and orientation of the PhysicsBody
, and a float
value representing the time delta since the last update. This method should be called within the update loop of your game to ensure that the physics body is moved correctly according to the simulation.
Example
// Example of using the Move method
PhysicsBody physicsBody = new PhysicsBody();
Transform newTransform = new Transform();
float deltaTime = 0.016f; // Assuming 60 FPS
// Update the transform with new position and rotation
newTransform.Position = new Vector3(10, 0, 0);
newTransform.Rotation = Rotation.FromAxis(Vector3.Up, 45);
// Move the physics body
physicsBody.Move(newTransform, deltaTime);