The Move
method is used to move a PhysicsBody
to a new position and orientation based on a given Transform
and a time delta. This method is typically used to update the position of a physics body in a simulation step.
The Move
method is used to move a PhysicsBody
to a new position and orientation based on a given Transform
and a time delta. This method is typically used to update the position of a physics body in a simulation step.
To use the Move
method, you need to provide a Transform
object that represents the new position and orientation of the physics body, and a float
value representing the time delta over which the movement should occur.
This method is useful in scenarios where you need to manually control the movement of a physics body, such as in custom physics simulations or when implementing specific game mechanics.
// Example of using the Move method PhysicsBody physicsBody = new PhysicsBody(); Transform newTransform = new Transform(); float deltaTime = 0.016f; // Assuming a frame time of 16ms // Set the new position and rotation newTransform.Position = new Vector3(10, 0, 0); newTransform.Rotation = Rotation.FromAxis(Vector3.Up, 45); // Move the physics body physicsBody.Move(newTransform, deltaTime);