Description
The OnIntersectionEnd
property of the PhysicsBody
class is an event that is triggered when an intersection with another physics object ends. This event is useful for detecting when two physics bodies stop intersecting or colliding with each other.
Usage
To use the OnIntersectionEnd
event, you need to assign a method that matches the System.Action<PhysicsIntersectionEnd>
delegate signature. This method will be called whenever the intersection ends.
Example
// Example of subscribing to the OnIntersectionEnd event
PhysicsBody physicsBody = new PhysicsBody();
// Define the method to handle the event
void HandleIntersectionEnd(PhysicsIntersectionEnd intersectionEnd)
{
// Logic to execute when the intersection ends
// For example, logging or changing state
Log.Info($"Intersection ended with: {intersectionEnd.OtherBody}");
}
// Subscribe to the event
physicsBody.OnIntersectionEnd += HandleIntersectionEnd;
// Remember to unsubscribe when no longer needed
// physicsBody.OnIntersectionEnd -= HandleIntersectionEnd;