The OnIntersectionEnd
property of the PhysicsBody
class is an event that is triggered when an intersection with another physics object ends. This event is useful for detecting when two physics bodies stop interacting with each other.
The OnIntersectionEnd
property of the PhysicsBody
class is an event that is triggered when an intersection with another physics object ends. This event is useful for detecting when two physics bodies stop interacting with each other.
To use the OnIntersectionEnd
event, you need to assign a method that matches the System.Action<PhysicsIntersectionEnd>
delegate signature. This method will be called whenever the intersection ends.
// Example of subscribing to the OnIntersectionEnd event PhysicsBody physicsBody = new PhysicsBody(); // Define the method to handle the event void HandleIntersectionEnd(PhysicsIntersectionEnd intersectionEnd) { // Logic to execute when the intersection ends // For example, logging the end of intersection Log.Info($"Intersection ended with: {intersectionEnd.OtherBody}"); } // Subscribe to the event physicsBody.OnIntersectionEnd += HandleIntersectionEnd;