Description
The OnIntersectionUpdate
property of the PhysicsBody
class is an event handler that is triggered during the update phase of a physics intersection. It is of type System.Action<PhysicsIntersection>
, which means it accepts a delegate that takes a PhysicsIntersection
object as a parameter. This event can be used to perform custom logic whenever an intersection is updated, such as adjusting physics properties or triggering game events.
Usage
To use the OnIntersectionUpdate
property, assign a method that matches the System.Action<PhysicsIntersection>
delegate signature. This method will be called whenever an intersection update occurs for the PhysicsBody
.
Example
// Example of subscribing to the OnIntersectionUpdate event
PhysicsBody myPhysicsBody = new PhysicsBody();
// Define the method to handle the intersection update
void HandleIntersectionUpdate(PhysicsIntersection intersection)
{
// Custom logic for handling the intersection update
// For example, logging the intersection details
Log.Info($"Intersection updated with: {intersection.OtherBody}");
}
// Subscribe to the OnIntersectionUpdate event
myPhysicsBody.OnIntersectionUpdate += HandleIntersectionUpdate;