Description
The Parent
property of a PhysicsBody
represents the physics body to which the current body is attached, if any. This property is useful for understanding the hierarchical relationship between physics bodies, especially when dealing with complex physics simulations where multiple bodies are interconnected.
Usage
Use the Parent
property to access the parent physics body of the current PhysicsBody
instance. This can be useful when you need to apply transformations or forces relative to the parent body, or when you need to traverse the hierarchy of physics bodies.
Example
// Example of accessing the Parent property
PhysicsBody currentBody = new PhysicsBody();
PhysicsBody parentBody = currentBody.Parent;
if (parentBody != null)
{
// Perform operations with the parent body
Vector3 parentPosition = parentBody.Position;
// Additional logic here
}