Description
The Parent
property of a PhysicsBody
represents the physics body to which the current body is attached, if any. This property allows you to access the parent body in a hierarchy of physics bodies, which can be useful for managing complex physics interactions where multiple bodies are interconnected.
Usage
Use the Parent
property to retrieve the parent PhysicsBody
of the current body. This can be useful when you need to perform operations or calculations that involve the parent body, such as adjusting positions or applying forces relative to the parent.
Example
// Example of accessing the Parent property
PhysicsBody currentBody = new PhysicsBody();
PhysicsBody parentBody = currentBody.Parent;
if (parentBody != null)
{
// Perform operations with the parent body
Vector3 parentPosition = parentBody.Position;
// Additional logic here
}