Vector3 Position { get; set; }

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Description

The Position property of a PhysicsBody represents the position of the physics body in world coordinates. This property is of type Vector3, which is a structure that holds three-dimensional vector data, typically used to represent positions or directions in 3D space.

Usage

You can use the Position property to get or set the current position of a PhysicsBody in the world. Modifying this property will directly affect the location of the physics body within the simulation.

Example

// Example of setting the position of a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
myPhysicsBody.Position = new Vector3(10.0f, 5.0f, 3.0f);

// Example of getting the position of a PhysicsBody
Vector3 currentPosition = myPhysicsBody.Position;
// Use currentPosition for further calculations or logic