The Position
property of the PhysicsBody
class represents the position of the physics body in world coordinates. It is a Vector3
type, which means it contains three components: X, Y, and Z, representing the position in 3D space.
The Position
property of the PhysicsBody
class represents the position of the physics body in world coordinates. It is a Vector3
type, which means it contains three components: X, Y, and Z, representing the position in 3D space.
Use the Position
property to get or set the world position of a PhysicsBody
instance. This property is useful for determining where the physics body is located in the game world or for moving it to a new location.
// Example of setting the position of a PhysicsBody PhysicsBody body = new PhysicsBody(); body.Position = new Vector3(10.0f, 5.0f, 3.0f); // Example of getting the position of a PhysicsBody Vector3 currentPosition = body.Position; // Output the current position // Note: Use a logging system or debugger to view the output // Debug.Log(currentPosition);