The Remove
method is used to completely remove a PhysicsBody
from the physics simulation. This operation will delete the physics body and all associated shapes, effectively removing it from the scene and any further physics calculations.
The Remove
method is used to completely remove a PhysicsBody
from the physics simulation. This operation will delete the physics body and all associated shapes, effectively removing it from the scene and any further physics calculations.
Call this method when you need to permanently remove a physics body from your simulation. This is useful when the object is no longer needed, such as when it is destroyed or when cleaning up resources.
// Example of removing a PhysicsBody PhysicsBody myPhysicsBody = new PhysicsBody(); // Perform operations with myPhysicsBody // When done, remove the physics body myPhysicsBody.Remove();