void SetInertiaTensor( Vector3 inertia, Rotation rotation )

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Description

The SetInertiaTensor method allows you to manually set the inertia tensor of a PhysicsBody. The inertia tensor is a mathematical representation of how the mass of the body is distributed in space, which affects how the body responds to rotational forces.

Usage

To use the SetInertiaTensor method, you need to provide a Vector3 representing the inertia and a Rotation representing the orientation of the inertia tensor. This method is useful when you need precise control over the rotational dynamics of a physics body, such as when simulating custom physics behaviors.

Example

// Example of setting a custom inertia tensor for a PhysicsBody
PhysicsBody body = new PhysicsBody();
Vector3 customInertia = new Vector3(1.0f, 1.0f, 1.0f);
Rotation customRotation = Rotation.Identity;

// Set the inertia tensor
body.SetInertiaTensor(customInertia, customRotation);