int ShapeCount { get; set; }

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Description

Represents the number of shapes that are associated with this PhysicsBody instance. Each PhysicsBody can have multiple shapes, and this property provides a count of those shapes.

Usage

Use the ShapeCount property to determine how many shapes are currently attached to a PhysicsBody. This can be useful for debugging or when you need to iterate over all shapes of a body.

Example

// Example of accessing the ShapeCount property
PhysicsBody body = new PhysicsBody();
int numberOfShapes = body.ShapeCount;

// Output the number of shapes
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use a logging system or in-game UI to display this information
Log.Info($"Number of shapes: {numberOfShapes}");