The ShapeCount
property of the PhysicsBody
class indicates the number of shapes that are associated with this physics body. Each PhysicsBody
can have multiple shapes, and this property provides a count of those shapes.
The ShapeCount
property of the PhysicsBody
class indicates the number of shapes that are associated with this physics body. Each PhysicsBody
can have multiple shapes, and this property provides a count of those shapes.
Use the ShapeCount
property to determine how many shapes are currently part of a PhysicsBody
. This can be useful for debugging, optimization, or when you need to perform operations based on the number of shapes.
// Example of accessing the ShapeCount property PhysicsBody myPhysicsBody = new PhysicsBody(); int numberOfShapes = myPhysicsBody.ShapeCount; // Output the number of shapes // Note: Avoid using Console.WriteLine in Sandbox // Instead, use a logging system or in-game UI to display the information Log.Info($"Number of shapes in the physics body: {numberOfShapes}");