void SmoothMove( Vector3& position, float timeToArrive, float timeDelta )
void SmoothMove( Transform& transform, float smoothTime, float timeDelta )

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Description

The PhysicsBody.SmoothMove method is used to smoothly transition a physics body to a specified position over a given time period. This method is particularly useful for creating smooth animations or movements in a physics simulation where abrupt changes in position are undesirable.

Usage

To use the SmoothMove method, you need to provide the target position as a reference to a Vector3, the time it should take to arrive at that position, and the time delta for the simulation step. The method will adjust the position of the physics body incrementally over the specified time period, ensuring a smooth transition.

Example

// Example usage of PhysicsBody.SmoothMove
PhysicsBody physicsBody = new PhysicsBody();
Vector3 targetPosition = new Vector3(10, 0, 0);
float timeToArrive = 2.0f; // 2 seconds to reach the target
float timeDelta = 0.016f; // Assuming a frame time of 16ms

// Smoothly move the physics body to the target position
physicsBody.SmoothMove(ref targetPosition, timeToArrive, timeDelta);