void SmoothMove( Vector3& position, float timeToArrive, float timeDelta )
void SmoothMove( Transform& transform, float smoothTime, float timeDelta )

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Description

The PhysicsBody.SmoothMove method is used to smoothly transition a physics body towards a target position over a specified duration. This method is particularly useful for creating smooth animations or movements in a physics simulation where abrupt changes in position are undesirable.

Usage

To use the SmoothMove method, you need to provide the following parameters:

  • position: A reference to a Vector3 that represents the target position to move towards.
  • timeToArrive: A float value indicating the time in seconds over which the movement should occur.
  • timeDelta: A float value representing the time step or delta time, typically the time elapsed since the last frame.

The method will adjust the current position of the physics body to move towards the specified target position smoothly over the given time period.

Example

// Example usage of PhysicsBody.SmoothMove
PhysicsBody body = new PhysicsBody();
Vector3 targetPosition = new Vector3(10, 0, 0);
float timeToArrive = 2.0f; // Move to target in 2 seconds
float timeDelta = 0.016f; // Assuming 60 FPS, so each frame is ~0.016 seconds

body.SmoothMove(ref targetPosition, timeToArrive, timeDelta);