Description
The PhysicsBody.SmoothRotate
method is used to smoothly rotate a physics body towards a target rotation over time. This method is particularly useful for creating smooth transitions in the rotation of physics objects, avoiding abrupt changes that can lead to unrealistic motion.
Usage
To use the SmoothRotate
method, you need to provide the target rotation, the smooth time, and the time delta. The method will adjust the current rotation of the physics body to approach the target rotation smoothly.
rotation
: A reference to the target Rotation
that the physics body should rotate towards.
smoothTime
: A float
value representing the time it should take to reach the target rotation. Smaller values result in faster transitions.
timeDelta
: A float
value representing the time elapsed since the last frame, typically the frame time.
Example
// Example of using SmoothRotate
PhysicsBody body = new PhysicsBody();
Rotation targetRotation = new Rotation(0, 90, 0); // Target rotation
float smoothTime = 0.5f; // Time to smooth the rotation
float timeDelta = 0.016f; // Assuming 60 FPS, so 1/60
body.SmoothRotate(ref targetRotation, smoothTime, timeDelta);