void SmoothRotate( Rotation& rotation, float smoothTime, float timeDelta )

book_4_sparkGenerated
code_blocksInput

Description

The PhysicsBody.SmoothRotate method is used to smoothly rotate a physics body towards a target rotation over time. This method is particularly useful for creating smooth transitions in the rotation of physics objects, avoiding abrupt changes that can lead to unrealistic motion.

Usage

To use the SmoothRotate method, you need to provide the following parameters:

  • rotation: A reference to a Rotation object that represents the target rotation you want the physics body to achieve.
  • smoothTime: A float value that determines the time it should take to reach the target rotation. Smaller values result in faster transitions.
  • timeDelta: A float value representing the time elapsed since the last frame, typically the frame time or delta time.

Call this method within your update loop to continuously apply smooth rotation to the physics body.

Example

PhysicsBody body = new PhysicsBody();
Rotation targetRotation = new Rotation(0, 90, 0); // Target rotation to 90 degrees on the Y-axis
float smoothTime = 0.5f; // Half a second to reach the target rotation
float timeDelta = Time.Delta; // Time elapsed since last frame

body.SmoothRotate(ref targetRotation, smoothTime, timeDelta);