Description
The PhysicsBody.SmoothRotate
method is used to smoothly rotate a physics body towards a target rotation over time. This method is particularly useful for creating smooth transitions in the rotation of physics objects, avoiding abrupt changes that can lead to unrealistic motion.
Usage
To use the SmoothRotate
method, you need to provide the following parameters:
rotation
: A reference to a Rotation
object that represents the target rotation you want the physics body to achieve.
smoothTime
: A float
value that determines the time it should take to reach the target rotation. Smaller values result in faster transitions.
timeDelta
: A float
value representing the time elapsed since the last frame, typically the frame time or delta time.
Call this method within your update loop to continuously apply smooth rotation to the physics body.
Example
PhysicsBody body = new PhysicsBody();
Rotation targetRotation = new Rotation(0, 90, 0); // Target rotation to 90 degrees on the Y-axis
float smoothTime = 0.5f; // Half a second to reach the target rotation
float timeDelta = Time.Delta; // Time elapsed since last frame
body.SmoothRotate(ref targetRotation, smoothTime, timeDelta);