string SurfaceMaterial { get; set; }

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Description

The SurfaceMaterial property of the PhysicsBody class is used to set the surface material for all child PhysicsShape objects associated with this PhysicsBody. This property helps in determining the most commonly occurring surface name among all the PhysicsShape objects of the PhysicsBody.

Usage

To use the SurfaceMaterial property, simply assign a string value representing the desired surface material. This will propagate the material setting to all child PhysicsShape objects.

Example

// Example of setting the SurfaceMaterial property
PhysicsBody myPhysicsBody = new PhysicsBody();
myPhysicsBody.SurfaceMaterial = "Concrete";

// This sets the surface material of all child PhysicsShapes to "Concrete".