Description
The Transform
property of a PhysicsBody
represents the transformation matrix of the physics body, which includes its position, rotation, and scale in the world space. This property is crucial for determining the spatial orientation and location of the physics body within the game environment.
Usage
Use the Transform
property to get or set the transformation of a physics body. This can be useful when you need to manipulate the position or orientation of the body programmatically.
Example
// Example of accessing and modifying the Transform property of a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();
// Get the current transform
Transform currentTransform = myPhysicsBody.Transform;
// Modify the transform
currentTransform.Position += new Vector3(0, 0, 10); // Move the body 10 units up
// Apply the modified transform back to the physics body
myPhysicsBody.Transform = currentTransform;