Transform Transform { get; set; }

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Description

The Transform property of a PhysicsBody represents the transformation matrix of the physics body, which includes its position, rotation, and scale in the world space. This property is crucial for determining the spatial orientation and location of the physics body within the game environment.

Usage

Use the Transform property to get or set the transformation of a physics body. This can be useful when you need to manipulate the position or rotation of the body programmatically, such as moving it to a new location or rotating it to face a different direction.

Example

// Example of accessing and modifying the Transform property of a PhysicsBody
PhysicsBody myPhysicsBody = new PhysicsBody();

// Get the current transform
Transform currentTransform = myPhysicsBody.Transform;

// Modify the transform
currentTransform.Position += new Vector3(0, 0, 10); // Move the body 10 units up
currentTransform.Rotation *= Rotation.FromAxis(Vector3.Up, 45); // Rotate the body 45 degrees around the up axis

// Apply the modified transform back to the physics body
myPhysicsBody.Transform = currentTransform;