Vector3 Velocity { get; set; }

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Description

The Velocity property of the PhysicsBody class represents the linear velocity of the physics body in world space. This property is used to get or set the speed and direction at which the physics body is moving.

Usage

To access or modify the velocity of a PhysicsBody instance, use the Velocity property. This property is of type Vector3, which means it contains three components: X, Y, and Z, representing the velocity in each respective axis.

Example

// Example of setting the velocity of a PhysicsBody
PhysicsBody body = new PhysicsBody();
body.Velocity = new Vector3(10.0f, 0.0f, 0.0f); // Sets the velocity to 10 units per second along the X-axis

// Example of getting the velocity of a PhysicsBody
Vector3 currentVelocity = body.Velocity;
// currentVelocity now holds the current velocity of the body