Description
The World
property of a PhysicsBody
object provides access to the PhysicsWorld
that the body is part of. This property is essential for understanding the context in which the physics body operates, as it defines the environment's physical rules and interactions.
Usage
Use the World
property to retrieve the PhysicsWorld
instance associated with a PhysicsBody
. This can be useful for operations that require knowledge of the broader physics environment, such as querying global physics settings or interacting with other physics bodies within the same world.
Example
PhysicsBody myBody = new PhysicsBody();
PhysicsWorld world = myBody.World;
// Use the world to perform operations or queries
Vector3 gravity = world.Gravity;
Console.WriteLine($"The gravity in this world is: {gravity}");