PhysicsPoint WorldPoint( Vector3 p )

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Description

The WorldPoint method of the PhysicsBody class is used to convert a point from local space to world space. This method takes a Vector3 parameter representing the point in local coordinates and returns a PhysicsPoint object that represents the point in world coordinates.

Usage

To use the WorldPoint method, you need to have an instance of PhysicsBody. Call the method with a Vector3 parameter that specifies the local point you want to convert to world space.

Example

// Assuming 'physicsBody' is an instance of PhysicsBody
Vector3 localPoint = new Vector3(1.0f, 2.0f, 3.0f);
PhysicsPoint worldPoint = physicsBody.WorldPoint(localPoint);

// 'worldPoint' now contains the world space coordinates of the local point.