PhysicsPoint WorldPoint( Vector3 p )

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Description

The WorldPoint method of the PhysicsBody class is used to convert a local point in the physics body's coordinate space to a world point in the global coordinate space. This method is essential for translating points from the local space of a physics body to the global space, which is useful for various physics calculations and interactions in a game environment.

Usage

To use the WorldPoint method, you need to have an instance of a PhysicsBody. You can then call this method by passing a Vector3 representing the local point you wish to convert to world coordinates.

Example

// Assume 'physicsBody' is an instance of PhysicsBody
Vector3 localPoint = new Vector3(1, 2, 3);
PhysicsPoint worldPoint = physicsBody.WorldPoint(localPoint);

// 'worldPoint' now contains the world coordinates of the local point