Description
The WorldPoint
method of the PhysicsBody
class is used to convert a local point in the physics body's coordinate space to a world point in the global coordinate space. This method is essential for translating points from the local space of a physics body to the global space, which is useful for various physics calculations and interactions in a game environment.
Usage
To use the WorldPoint
method, you need to have an instance of a PhysicsBody
. You can then call this method by passing a Vector3
representing the local point you wish to convert to world coordinates.
Example
// Assume 'physicsBody' is an instance of PhysicsBody
Vector3 localPoint = new Vector3(1, 2, 3);
PhysicsPoint worldPoint = physicsBody.WorldPoint(localPoint);
// 'worldPoint' now contains the world coordinates of the local point