The AddAngularVelocity
method is used to apply an additional angular velocity to all physics bodies within a PhysicsGroup
. This method modifies the rotational speed of the bodies, causing them to spin around their center of mass.
The AddAngularVelocity
method is used to apply an additional angular velocity to all physics bodies within a PhysicsGroup
. This method modifies the rotational speed of the bodies, causing them to spin around their center of mass.
To use the AddAngularVelocity
method, you need to have an instance of a PhysicsGroup
. Call the method with a Vector3
parameter that represents the angular velocity you want to add. The vector's direction determines the axis of rotation, and its magnitude determines the speed of rotation.
// Create a new PhysicsGroup instance PhysicsGroup physicsGroup = new PhysicsGroup(); // Define the angular velocity to add Vector3 angularVelocity = new Vector3(0, 1, 0); // Rotates around the Y-axis // Add the angular velocity to the physics group physicsGroup.AddAngularVelocity(angularVelocity);