Description
The AddVelocity
method is a member of the PhysicsGroup
class in the Sandbox namespace. This method allows you to add a specified velocity to all physics bodies within the group. It is useful for applying a uniform motion to a collection of physics bodies, such as simulating a push or a force applied to a group of objects.
Usage
To use the AddVelocity
method, you need to have an instance of the PhysicsGroup
class. You can then call this method with a Vector3
parameter representing the velocity you wish to add to the group.
Parameters:
vel
(Vector3): The velocity vector to be added to each physics body in the group.
Example
// Create a new PhysicsGroup instance
PhysicsGroup physicsGroup = new PhysicsGroup();
// Define a velocity vector
Vector3 velocity = new Vector3(10, 0, 0);
// Add the velocity to the physics group
physicsGroup.AddVelocity(velocity);