void AddVelocity( Vector3 vel )

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Description

The AddVelocity method is used to add a specified velocity to all physics bodies within a PhysicsGroup. This method modifies the velocity of each body in the group by adding the given velocity vector to their current velocity.

Usage

To use the AddVelocity method, you need to have an instance of a PhysicsGroup. Call the method with a Vector3 parameter representing the velocity you wish to add to each body in the group.

Example

// Create a new PhysicsGroup
PhysicsGroup physicsGroup = new PhysicsGroup();

// Define a velocity vector
Vector3 additionalVelocity = new Vector3(1.0f, 0.0f, 0.0f);

// Add the velocity to all bodies in the physics group
physicsGroup.AddVelocity(additionalVelocity);