The AddVelocity
method is used to add a specified velocity to all physics bodies within a PhysicsGroup
. This method modifies the velocity of each body in the group by adding the given velocity vector to their current velocity.
The AddVelocity
method is used to add a specified velocity to all physics bodies within a PhysicsGroup
. This method modifies the velocity of each body in the group by adding the given velocity vector to their current velocity.
To use the AddVelocity
method, you need to have an instance of a PhysicsGroup
. Call the method with a Vector3
parameter representing the velocity you wish to add to each body in the group.
// Create a new PhysicsGroup PhysicsGroup physicsGroup = new PhysicsGroup(); // Define a velocity vector Vector3 additionalVelocity = new Vector3(1.0f, 0.0f, 0.0f); // Add the velocity to all bodies in the physics group physicsGroup.AddVelocity(additionalVelocity);