Description
The AngularVelocity
property of the PhysicsGroup
class is used to set the angular velocity for all physics bodies within the group. This property directly affects the AngularVelocity
of each PhysicsBody
in the group, allowing for synchronized rotational motion across multiple bodies.
Usage
To use the AngularVelocity
property, simply assign a Vector3
value representing the desired angular velocity. This will apply the specified angular velocity to all bodies within the PhysicsGroup
.
Example
// Example of setting the AngularVelocity for a PhysicsGroup
PhysicsGroup myPhysicsGroup = new PhysicsGroup();
// Set the angular velocity to rotate around the Y-axis
myPhysicsGroup.AngularVelocity = new Vector3(0, 1, 0);