Description
The ApplyAngularImpulse
method applies an angular impulse to all physics bodies within the PhysicsGroup
. This method is useful for simulating rotational forces, such as when an object is hit and starts spinning. The impulse can be applied with or without considering the mass of the bodies.
Usage
To use the ApplyAngularImpulse
method, you need to provide a Vector3
representing the angular impulse and a bool
indicating whether the impulse should be applied considering the mass of the bodies.
If withMass
is set to true
, the impulse will be scaled by the mass of each body, resulting in a more realistic simulation where heavier bodies are less affected by the same impulse compared to lighter ones.
Example
// Create a new PhysicsGroup
PhysicsGroup physicsGroup = new PhysicsGroup();
// Define an angular impulse
Vector3 angularImpulse = new Vector3(0, 10, 0);
// Apply the angular impulse to the group, considering mass
physicsGroup.ApplyAngularImpulse(angularImpulse, true);