The ApplyAngularImpulse
method applies an angular impulse to the physics bodies within the PhysicsGroup
. This method is useful for simulating rotational forces, such as when an object is hit and starts spinning.
The ApplyAngularImpulse
method applies an angular impulse to the physics bodies within the PhysicsGroup
. This method is useful for simulating rotational forces, such as when an object is hit and starts spinning.
To use the ApplyAngularImpulse
method, you need to provide a Vector3
representing the angular impulse and a bool
indicating whether the impulse should be applied considering the mass of the bodies.
If withMass
is set to true
, the impulse will be scaled by the mass of each body, resulting in a more realistic simulation where heavier bodies are less affected by the same impulse.
// Create a new PhysicsGroup PhysicsGroup physicsGroup = new PhysicsGroup(); // Define an angular impulse vector Vector3 angularImpulse = new Vector3(0, 10, 0); // Apply the angular impulse to the group, considering mass physicsGroup.ApplyAngularImpulse(angularImpulse, true);