Description
Returns the number of physics bodies that belong to this PhysicsGroup
. This property provides a quick way to determine how many bodies are currently part of the group, which can be useful for managing and iterating over the bodies within the group.
Usage
To access the BodyCount
property, you need to have an instance of a PhysicsGroup
. You can then simply access the property to get the number of bodies:
Example
PhysicsGroup myPhysicsGroup = new PhysicsGroup();
int numberOfBodies = myPhysicsGroup.BodyCount;
// Use numberOfBodies as needed, for example, to iterate over bodies or perform checks.