Description
The BodyCount
property of the PhysicsGroup
class provides the number of physics bodies that are part of this physics group. This property is useful for determining how many individual physics bodies are managed within a particular group, which can be important for operations that depend on the number of bodies, such as iterating over them or performing batch operations.
Usage
To access the BodyCount
property, you need to have an instance of the PhysicsGroup
class. You can then simply access the property to retrieve the number of bodies in the group.
Example
// Assuming 'physicsGroup' is an instance of PhysicsGroup
int numberOfBodies = physicsGroup.BodyCount;
// Use the body count for logic
if (numberOfBodies > 0)
{
// Perform operations knowing there are bodies in the group
}