Description
The Joints
property of the PhysicsGroup
class provides access to all the physics joints that are attached to any body within the group. This property is useful for iterating over and managing the joints associated with a group of physics bodies, such as those in a ragdoll or a complex mechanical structure.
Usage
To access the joints in a PhysicsGroup
, simply use the Joints
property. This property returns an IEnumerable<PhysicsJoint>
, allowing you to iterate over each joint and perform operations such as inspection or modification.
Example
// Example of iterating over joints in a PhysicsGroup
PhysicsGroup physicsGroup = new PhysicsGroup();
foreach (var joint in physicsGroup.Joints)
{
// Perform operations with each joint
// For example, print joint information
Debug.Log($"Joint Type: {joint.GetType().Name}");
}