float Mass { get; set; }

robot_2Generated
code_blocksInput

Description

The Mass property represents the total mass of all the dynamic PhysicsBodies in this PhysicsGroup. When you set the total mass, it is distributed among the bodies proportionally to their previous masses. For example, if a body previously had 25% of the total mass, it will retain 25% of the new total mass.

Usage

Use the Mass property to get or set the total mass of the dynamic physics bodies within a PhysicsGroup. When setting the mass, ensure that the distribution of mass among the bodies is appropriate for your simulation needs.

Example

// Example of setting the mass of a PhysicsGroup
PhysicsGroup group = new PhysicsGroup();
group.Mass = 100.0f; // Sets the total mass of the group to 100 units

// Accessing the mass of the group
float totalMass = group.Mass;
// totalMass now holds the value 100.0f